The weak jump overcall system.

It is assumed that the reader is familiar with traditional overcall methods.

Consider the following hands. In each case, assume RHO has opened 1©.
Hand AHand B
ªKQ10843
©83
¨K74
§J9
ªAK10854
©7
¨AQ8
§Kxx
Using traditional methods, hand A is an automatic 1ª overcall (weak). However, unless partner can support your spades, this achieves absolutely nothing. You have not deprived your opponents of any bidding space. All you have done is tell them you’ve got good spades - information which might help them judge, say, whether to play in 4© or 3NT.

Hand B is a cast iron intermediate jump overcall to 2ª. The auction may end there, but if anyone has a game on it’s more likely to be you than your opponents. Unfortunately, your partner will have to come in at the three level if he wants to investigate the possibility of game.

Think how much better it would be if we switch things around and bid 2ª with hand A and only 1ª with hand B. With the weak hand you've put a decent spanner in the opponents' works, depriving them of all their two level suit responses. With the strong hand you've left you and your partner room to investigate its potential.

This is the weak jump overcall system and it’s becoming increasingly popular.

Unfortunately, it’s not quite as simple as just swapping over the jump and the non-jump bids. Consider the following hand where, again, the opposition have opened 1©:
ª8 7
©Q J
¨K Q 10 8 7 4
§J 10 9
Not an opening hand so you do a jump overcall to 3¨? Well, no, probably not. Not unless you want the score for 2 off doubled indelibly etched into your brain. Pass then? Only if you’re a whimp. The answer is to do a simple overcall, just like you would if you had a good opener...
In the weak jump overcall system, a simple overcall shows either a good opening hand or one which is too weak for a weak jump overcall.
Yes, 1©-2¨ could either be strong or very weak. Yuk! A recipe for confusion and total disaster? Well it actually works surprisingly well in practice provided partner sticks to the rules. However, let's start at the beginning. This is how it works...

The weak jump overcall:

If you play weak twos, you're already half way to understanding the weak jump overcall system. If you can open 2ª with 6-10 points and a six card suit then it seems logical to overcall 2ª with the same hand.

So the baseline requirements for a weak jump overcall at the two level are similar to those for a weak two opener - although I prefer to measure the strength by the loser count rather than points. Non vulnerable you can even stretch it by a loser, or risk a five card suit (but not both).

Non vulnerable you could probably even risk a three level overcall with a weak two style hand. Vulnerable, though, it’s too dangerous. Vulnerable, you need a seven card suit to overcall at the three level - indeed, the sort of hand which would qualify for a pre-emptive three opener.

Here are the minimum requirements in a table:
Weak jump overcallVulnerableNon Vulnerable
at the 2 level 6 card suit, 8 losers 5 card suit, 8 losers or 6 card suit, 9 losers
at the 3 level 7 card suit, 7 losers 6 card suit, 8 losers
In response, I play a simple suit switch from partner as forcing for one round, but that’s a matter for partnership understanding. Apart from that everything is natural.

The wide ranging simple overcall.

As previously mentioned, the simple overcall shows either a good opening hand or a very weak one. You may feel there is a danger that partner may guess wrongly and you might miss game or bid too far. Actually, there’s no guess work involved.

There’s no chance of missing game because if game is a possibility, partner must keep the auction open. Partner won’t go too far because if he does bid on, you can tell him you’ve got a weak hand by passing or simply rebidding your suit and that should be the end of the matter. OK, you may end up a level higher but at least you know dummy is going to be reasonable.

Responding to partner's simple overcall.

For safety's sake, you should assume partner's simple overcall is weak until proved otherwise. However, you cannot allow the auction to die if there is a possibility of game your way.

Remember, if partner’s hand is the strong type then it is a good, distributional, opener. In which case he won’t have more than 7 losers - probably 6 or less. His point count should be at least 14. With this in mind, responder must keep the auction open if he holds:

The options for responder are all fairly straight forward and obvious:

Overcaller's second bid.

If partner bids opposite your simple overcall, your first responsibility is to tell him whether your hand is the weak or the strong type.

The weak hand is shown by passing or returning to your original suit at the minimum level.

Anything else says you have a strong opening hand and establishes a game forcing situation. Possible rebids with the strong opener are to raise partner's suit, bid NT, bid the enemy suit or jump in your own suit.

A re-raise oppposite partner's raise would also show the good opener. For example, the opponents open 1© you overcall 1ª and partner does an invitational raise to 2ª. With a weak hand you would pass so a bid of 3ª must guarantee the good opener and is therefore unconditionally forcing to game.

If the opponents bid.

If partner's simple overcall is overcalled by your RHO, there is no longer any need to keep the auction open just in case partner has the good opening hand. If he does have an opening hand then he'll get a chance to rebid anyway. Only bid if you've got something worthwhile to say.

If you are the one who did the overcall and the opponents bid again (either before or after partner has had a chance to respond) then you should pass. Anything else says you have a strong opening hand and partner is entitled to bid on on that basis. Back